Source | Go! Go! Loser Ranger! | 14 (~19 physical/mental) | Age |
Species | Duster (construct) | He/him (agender) | Pronouns |
Dusters are constructs given human shape. As nothing but black dust, they don’t have the same weaknesses as organic beings, meaning they don’t need to eat, sleep, or even bleed. They can reform cuts and while weapons can disperse them, they can always come back into a solid shape if they’re given the few seconds it takes to reconstruct.
Immortality does not make one strong, however. Dusters are weak and brittle, breaking easily under a firm handshake, as well as having low stamina and strength. They’re meant to be used as suicide fighters, to overwhelm the enemy and come back over and over. Wounds still hurt no matter how much they can take.
They can be trapped by abusing their body’s natural reformation; before they change their appearance, their body always tries to repair itself to its typical humanoid shape which can have objects lodged in them to keep them pinned to a surface. The only way to truly, permanently harm one is to use a sufficiently divine weapon or their executives’ attacks.
As they’re made of dust, dusters can disperse at will and throw themselves to the wind. Directing where their bodies go takes some time and depends on the atmosphere; thicker, foggy air takes them a lot longer to navigate through. This is the same with following any trails of dust they’ve either left behind or caused by removing a part of themselves and leaving it behind. Dusters can use this ability to track others by essentially planting their dust on their target, tracking them by maintaining their connection with their distant body parts.
Leaving the connection intact allows for dusters to use their body’s instinct for reformation to recall the missing body part, with enough force to bend metal if enough strength is focused into it. They don’t have much connection with these missing parts. A hand can’t easily flex when it’s disconnected from the body, for example. The direction all comes from the head; when the head’s cut off, the body is motionless before the head either disperses and rejoins with it or vice versa.
The only way to truly stop a duster from escaping is to place their head in something hermetically sealed. As long as any dust particle can’t flow out, then the duster can’t either.
Deconstruction leads to reconstruction, and a duster’s most dangerous ability is their malleability in utilizing this. By reshaping their dust, dusters can take on most any imitation, from objects to people to monsters, with the same functions mirroring anything they’re mimicking. Their only limit is their mass; they can’t replicate something bigger than themselves without being hollow or less dense, and they can’t replicate something smaller without leaving something of themselves behind.
Their particular challenge is getting it fully accurate. They don’t inherently know the ins and outs of something just by looking at it; they still need to study it to fully understand it and make the facade foolproof. After all, it’s only a disguise, much like a cuttlefish changing its skin to fit in with its environment. Once a particular shape is practiced however, a duster may more easily slip into it and manipulate it with greater ease.
He’s a bonafide villain. He’s going to rule the world. Or... he was. Now he’s only fueled by vengeance, desperate to dismantle and end the entire ranger force that made him in the first place. It doesn’t matter how he does it, but the simplest solution is the easiest: fight them. Ignore how weak his body is and he’d definitely pose a chance at winning.
Despite his every setback, D has his ability to bounce back at his side. He’s overly confident in himself, easily buttered up by compliments, and frankly arrogant when chasing his ideals. Being set loose from the rangers doesn’t mean he’s stopped his campaign against them; it just means his campaign now involves fighting through everything to actually get back to the goal at hand, everyone else be damned. Other people are rather unimportant and out of his focus- or so he’d say.
Fighter D is rather protective of what he does have. This includes any positive interaction he has with people, lashing out at others when they try to tear him away from people he’s managed to accept into his connections. While he feigns an aloof nature, he truly craves justice for his own mistreatment and is extremely sensitive when it comes to it being extended to those who don’t actually just use him for their own gain. It takes a lot of effort to get him to actually give up anything for someone else and for them to reach the spot of respected person in the first place.
If he ever really does respect them. He’s still a bit of an uncompromising, bullheaded guy, stubborn enough to try to get his way by throwing himself at the problem enough times until he gets through it. Enough practice of this has left him terrifyingly resourceful with what he has available to him. He’s going to get his way.
Fighter D was nothing but a nameless extra. Scientifically designed to be nothing but a prop, he’d been used and abused in a super sentai show made real and made to be the footsoldier that gets defeated each week.
He’d had enough of it. Invaders deserved their chance at world domination, and he’d be damned if he wasn’t going to get it. Throwing away the forced peace written by the rangers when they’d defeated the dusters’ executives, Fighter D began his campaign of retaliation to give payback for the twelve years of humiliation he’d faced being nothing but puppets for the rangers. He’d gone undercover, posed as a sympathizer who’d given up his identity for D’s success, clawed through the ranks to stand under the flag of the four-man-strong green battalion.
Said battalion was designed to subdue and neutralize the invaders who, unbeknownst to him, were still alive in the city despite their supposed defeat. He had bigger plans than that though- he had to kill the Dragon Keepers, and despite being close to Green he failed to succeed. Blue had died in his arms from a wound he never gave, but it was Red where he finally succeeded. He couldn't trust his fellows anymore. He killed Red Keeper.
Red was replaced just in time to confront the IRA- an association of humans and disguised invaders who fought for the rights of them. Only, it was from a place of pity, as if the footsoldiers couldn't fight for themselves. With the IRA and the rangers coming to blows, D was caught in the middle against all sides.
The only way he could end it and kill the worst threat, Death Messiah, was to use himself as bait to lock the both of them in a cell room. He had no other option- the previous leader of the IRA had abused ranger technology to become everything he headcanoned the last Dragon Keeper show's villain to be. He had a year to wait for Death Messiah to starve to death. It was a year of learning, some of recovery, as he’d lost his leg in the battle in an act of revenge on him for Blue's death.
Now back in society (and with a new prosthetic given to him by Death Messiah) Fighter D adjusted as well as he could with under the table assistance from the green battalion and continued investigations into the resurgence of invader executives in Milky Way City. The new form of the IRA, the general knights, were at large, looking to overtake the rangers and their poor reputation. He could care less. Any executive or ranger in his way was his enemy, and he was going to take them all down.